Anna Williams

Original Spreadsheet

W!DamageNotes
Using f+2+3 as the wall splat.
d+3,4,151Used for spike. Side switches on bears often.
d/f+3,2 > U/F+4~d53For FC stuff.
d/f+3,2 > iws+3~b53For CJ stuff.
d/f+3,2~SS+354Side switches on bears.
2 > d/f+1,2,355
d/f+1,2 > f+2+358Side switches on bears.
d/f+3,2 > f+2+358Seems to sometimes cause side switch. Side switches on bears.
d/f+1 > 2 > d/f+1,2,361For Gigas, Jack, and Bears.
Wall Bounce (f+4 and FC f+1) Notes
f+2+3 > W! For close Wall Bounce. Can follow up with any wall combo except [2> d/f+1,2,3 becomes just d/f+1,2,3 if you choose to use this combo].
f+2,3 > W! For a farther away Wall Bounce. Uses up screw if used on a breakable wall/balcony.
qcf+2,1_qcf+3,2 > W! For a farther away Wall Bounce. qcf+3,2 uses up screw if used on a breakable wall/balcony. qcf+2,1 is recommended.
Wall and Balcony Break pre S! Notes
qcf+1 > 1 > qcf+1 > f+3,2 > S! > ender For 2 hits or less.
qcf+1 > f+3,2 > S! > ender For 4 hits or less.
f+3,2 > S! > ender For 5 hits or less.
f+3,2 > S! > d/b+1,(delayed)4 For 6 hits or less.
f+2,3 > S! > f,F+4_WR+1+2 For 7+ hits or less.
Wall and Balcony Break post S! Notes
d/b+1,(delayed)4 For any amount.
d/f+1 > d/f+3,2~d/f 2,1 For 3 hits or less.
qcf+1 > 1,2,4 For 3 hits or less.
qcf+1 > f+3~b+1+2 For 4 hits or less.
Floor Break Moves Notes
d/b+1
d+2
u/f+3+4
d+3+4 on downed enemy.
FC f+2
f,F+4
SS+3
CJ 1+2 Good damage. The d/b+1,(delayed)4 requires a microdash to connect after floor break.
CJ 3+4
d/f,d/f+1 Opponent ends up back towards you so f+3,2 screw is recommended. Sometimes causes position switch.
F! pre S! Notes
f+3,2 > S! > d/f+3,2~d/f 2,1
f+3,2 > S! > qcf+2,1
F! post S! Notes
d/b+1,(delayed)4
f+2+3
qcf+2,1
d+3,4,1 side switch on floor break (bears) Notes
1,2,4 > S! > f,F+1+2
f+3,2 > S! > d/b+1,(delayed)4 Better damage. Strict timing when going for f+3 after back turned.
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