Command | Hit Level | Damage | Startup Frame |
Block Frame |
Hit Frame |
Counterhit Frame |
Notes |
---|---|---|---|---|---|---|---|
Moves in the grey box are the initial moves. The colored boxes are the situation you are in and the following rows are potential moves you can go for. | |||||||
f,F+1 | M | 11 | 11(~12) | -2 | +4 | +7 | |
u/f+1 | M | 17 | 15 | -8 | +4 | Launch | In case the opponent likes to mash 1 after blocking. |
f,F+1 followed by u/f+1 does NOT work on: Bob, Claudio, Eliza, Feng, Geese, Kazumi, Lucky Chloe, Shaheen, or Steve. | |||||||
Zarzob's 2,B > SB 1+2 oki explored video. | |||||||
2,B > SB 1+2 | H | 10,22 | 12 | -8 | +4 | +4 | Zarzob's 2,B > SB 1+2 followup chart. |
d,D/F+1 | M | 14 | 12(~12) | -6 | +0 | +5 | View Zarzob's chart for notes on specific matchups. Chart is linked above and an embdedded version is below. |
f,F+1 | M | 11 | 11(~12) | -2 | +4 | +7 | |
4~2,1 | L,(H),M | 7,5,21 | 15 | -16 | KND | KND |
Ender | Followup | Notes |
combo > S! > d/f+2,3~1 | f+3,4 | CH launches low getup/recovery kick and beats mid getup. Loses to spring attack. -13 ob and +2 oh but if they tech roll then -12 ob and +3 oh. |
combo > S! > d/f+2,3~1 | deep f,F+1 | Floats recovery kick and spring attack. Whiffs on stay down and Side Quick Rolls. |
1+3 or u/f+1+2 grabs | f,F+3 | They are put in S! if they try to wake up backwards or do a getup attack. Whiffs if they side roll left. |
FC d/f+4,3 | d+1+2 | Loses to spring attack and stay down. |
FC d/f+4,3 | f,F+2 | Will be blocked by stand up and wake up backwards. |
WS+2,1 Julia Tech from @flower_bottom | ||
WS+2,1 | run up d/f+2,1 | Launches if they wake up backwards, stand up (bt launch), or use getup kicks. (d/f+2),1 clips SRL for 9 dmg. SRR and Stay Down avoids it. |
WS+2,1 | dash b+1+2 | Launches if they wake up backwards or use getup kicks. Hits stand up and side rolling. Stay Down avoids it. |
W! > u/f+3+4 > f,F+3 | (d,D/F+1,4) | Slightly plus (+2 for non-CES followup) vs. their techroll. Keeps wall position if they tech left. |
W! > u/f+3+4 > f,F+3 | (d,D/F+1) | +5 vs. their techroll. |
Ender | Wardrum Followup | Notes |
combo > S! > 1+2 > f,F+3 | dash 4~2,1 |
Wardrums post combos part 1 Wardrums post combos part 2 |
combo > S! > d/f+2,3~1 | f > 4~2,1 | |
d/f+2,3~1 > f,F+3 | dash 4~2,1 | |
f,F+3 > WR+2,1 | b > 4~2,1 | |
WS+4 | backdash 4~2,1 | |
FC d/f+2 | dash 4~2,1 | |
W! > u/f+3+4 > f,F+3 | backdash 4~2,1 | |
W! > FC d/f+4,3 > f,F+3 | backdash 4~2,1 |