Seth

Move Name
Frame
Recovery
V-Trigger Recovery
Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Comments
Startup Active Recovery On
Hit
On
Block
On
Hit
On
Block
Normal Moves Unique Throws V-System Specials CA
Standing LP 4 3 6 4 3 1 0 S,CA,VT 30 70 0/20 High
Standing MP 5 3 16 2 -2 9 5 VT,VS* 50 100 0/30 High On whiff
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
Standing HP 7 3 23 2 -4 16 7 S,CA,VT 80 150 0/50 High
Standing LK 4 3 11 4 3 6 5 S,CA,VT 40 70 0/20 High
Standing MK 7 3 18 1 -2 10 7 VT,VS* 70 100 0/30 High Foot will not hit a crouching opponent.
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
Standing HK 10 9 22 KND -6 KND 8 S*,CA*,VT* 80 150 0/50 High Second hit will not hit crouching opponents.
S*,VT*,CA*:Only possible during 2nd attack.
Forced standing effect on 1st hit.
Causes blowback knockdown on airborne hit.
Crouching LP 3 2 8 4 2 2 0 S,CA,VT 30 70 0/20 High
Crouching MP 6 3 14 5 2 10 7 S,CA,VT 60 100 0/30 High
Crouching HP 12 4 26 KND -10 KND 8 VT,VS* 80 150 0/50 Low Triggers Crush Counter (KND).
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
Crouching LK 4 3 7 3 2 0 -1 VT,VS* 20 70 0/20 Low VS*:Can be cancelled with [VS1] Install Art on hit or guard.
Crouching MK 7 3 13 2 -2 6 1 S,CA,VT 60 100 0/30 Low
Crouching HK 11 4 22 2 -4 14 8 CA,VT,VS* 80 150 0/50 High VS*:Can be cancelled with [VS1] Install Art on hit or guard.
Jumping LP 4 5 40 70 0/20 Mid
Jumping MP 7 6 S 70 100 0/30 Mid/High Causes blowback knockdown on airborne hit.
Jumping HP 9 6 90 150 0/50 Mid
Jumping LK 4 6 40 70 0/20 Mid Can cross up.
Jumping MK 7 7 60 100 0/30 Mid
Jumping HK 10 5 80 150 0/50 Mid
Unique Attacks Normals Throws V-System Specials CA
Step Shoot
Forward MP
9 3 17 2 -2 10 6 VT 60 100 0/30 High
Hazard Blow
Forward HP
20 3 23 1 -4 14 9 CA,VT 90 150 0/50 High Triggers Crush Counter (crumple)
Head Hunter
Forward HK
23 2 21 1 -7 - - 80 150 0/50 Mid
Turning Slicer
Down+Forward HK
23 3 15 4 -2 10 4 VT 90 150 0/50 Low Triggers Crush Counter (+14F)
Twin Claw
s.MP > s.HP
10 4 28 -5 -12 4 -3 S*,VT,VS* 60 100 0/30 High Forces stand.
S*,VS*:Only on hit.
Tanden Combination (VS1)
s.MP > s.HP > on hit VS1
18 25 19 2 - - - VS* 10 0 High VS*:Transferrable to [VS1] Tanden Install on hit or guard.
Shoot Slicer
Forward MP > s.HK
11 3 21 2 -5 12 5 VT 60 80 0/30 High
Fatal Rush
Forward MP > s.HK > s.HP
12 3 29 KND -12 KND 8 VT 70 100 0/30 High
Normal Throws Normals Unique V-System Specials CA
Death Throw
Forward or Neutral LP+LK
5 3 17 130 150 0/70 Throw
Death Throw
Back LP+LK
5 3 17 130 150 0/100 Throw
V-System Normals Unique Throws Specials CA
[VS1] Tanden Engine
MP+MK
20 25 21 2 -2 10 0 High 28 frames of projectile invincibility after hit or guard.
[VS1] Tanden Install
MP+MK > P
4 5 25 KND -16 60 0 V-Gauge
0/60
High 1F-8F projectile invincibility.
[VS2] Tanden Booster
MP+MK
49
[VS2] Tanden Booster (Stop)
MP+MK > MP+MK
19
[VS2] Hecatoncheires Glide
MP+MK > qcf+P
14 16 22 2 -2 100 120 V-Gauge
0/100
High
[VS2] Mad Spiral
MP+MK > dp+P
7 18 47 KND -39 120 150 V-Gauge
0/100
High 1F-24F projectile invincibility.
[VS2] Spin Pendulum
MP+MK > qcb+K
5 13 25 KND -9 80 120 V-Gauge
0/100
High 4F-24F projectile invincibility.
Tanden Ignition
HP+HK
1 10 V-Gauge
-900/0
V-Gauge Timer + 4000F.
While active, various attacks are added to Hecatoncheires, Mad Cradle, Cruel Disaster, and Annihilate Sword.
Calamity Shutter
(During Guard) f+AP
17 2 24 KND -2 60 0 V-Gauge
-300/0
High 1F-31F attack and projectile invincibility.
Recover 200 stun upon activation.
Special Moves Normals Unique Throws V-System CA
L Hecatoncheires
qcf+LP
11 8 20 2 -4 12 6 CA*,VT*,VS* 80 120 15/20 High CA*,V*:Only possible during 4th attack.
VS*:Second and fourth attacks can be cancelled with [VS1] Install Art on hit or guard.
M Hecatoncheires
qcf+MP
17 12 20 2 -4 12 6 CA*,VT*,VS* 90 120 15/30 High CA*,VT*:Only possible during 6th attack.
VS*:Fourth and sixth attacks can be cancelled with [VS1] Install Art on hit or guard.
H Hecatoncheires
qcf+HP
25 16 20 3 -2 13 8 CA*,VT*,VS* 100 120 15/40 High CA*,VT*:Only possible during 8th attack.
VS*:Sixth and eighth attacks can be cancelled with [VS1] Install Art on hit or guard.
EX Hecatoncheires
qcf+PP
10 16 24 KND -2 KND 12 VT*,VS* 120 150 -300/0 High On guard or miss, the move ends with the eighth attack.
VT*:Only possible on eighth/ninth attack.
VS*:Can be cancelled with [VS1] Install Art on eighth/ninth hit on guard.
L Mad Cradle
dp+LP
4 10 33 KND -25 CA 90 150 15/40 High 1F-3F throw invincibility.
M Mad Cradle
dp+MP
5 10 41 KND -33 CA 110 150 15/40 High 1F-6F invincible to mid-air attacks.
H Mad Cradle
dp+HP
10 10 49 KND -41 CA 120 150 15/40 High 1F-10F invincible to mid-air attacks.
EX Mad Cradle
qcf+PP
4 16 45 KND -40 150 150 -300/0 High 1F-9F full invincibility.
L Cruel Disaster
qcb+LK
14 3 26 KND -8 CA,VS* 80 100 15/40 High 4F-11F projectile invincibility.
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
M Cruel Disaster
qcb+MK
21 3 28 KND -4 CA,VS* 90 120 15/40 High 4F-18F projectile invincibility.
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
H Cruel Disaster
qcb+HK
27 3 28 KND 2 CA,VS* 100 150 15/40 High 4F-26F projectile invincibility.
VS*:Can be cancelled with [VS1] Install Art on hit or guard.
EX Cruel Disaster
qcb+KK
15 3 33 KND -12 VS* 100 150 -300/0 High 4F-12F projectile invincibility.
On guard or miss, the move ends at the first attack.
Can be cancelled with jump on hit.
VS*:Can be cancelled with [VS1] Install Art or [VS2] Tanden Booster on hit or guard.
L Annihilate Sword
jump qcb+LK
14 6 9 70 150 5/40 High
M Annihilate Sword
jump qcb+MK
23 6 9 80 150 5/40 High
H Annihilate Sword
jump qcb+HK
27 6 16 KND 90 150 5/40 High
EX Annihilate Sword
jump qcb+KK
10 12 13 KND 130 200 -300/0 High
[VT1] Titanomachy
qcf+P > HP+HK
14 5 31 KND 2 120 100 10/40 High Uses 1000F V-Gauge timer.
Can be cancelled when Hecatoncheires Install Art hits or is guarded.
[VT1] Mad Spin
dp+P > HP+HK
7 Land+2 21 2 -2 n*10 n*10+20 10/n*5+0 High Uses 1000F V-Gauge timer.
Can be cancelled when Mad Cradle or certain Install Arts hit, or when guarded.
[VT1] Mad Spin (Alex IA)
HP+HK
11 2 75 KND -56 80 100 10/30 High Uses 1000F V-Gauge timer.
[VT1] Cyclone Disaster
qcb+K > HP+HK
11 11 21 KND -4 70 100 10/60 High Uses 1000F V-Gauge timer.
Can be cancelled when Cruel Disaster Install Art hits or is guarded.
EX Cruel Disaster can only be cancelled on hit.
[VT1] Hell's Gate
jump qcb+K > HP+HK
5 8 17 KND -4 90 120 10/20 High Uses 1000F V-Gauge timer.
Can be cancelled when Annihilate Sword Install Art hits or is guarded.
Critical Art Normals Unique Throws V-System Specials
Tanden Destruction
qcf,qcf+P
6 10 42 KND -30 330 0 -900/0 High 1F-15F full invincibility.
[VT1] Tanden Extreme
qcf,qcf+P
6 10 42 KND -30 350 0 -900/0 High 1F-15F full invincibility.
Frame Data Combos Return to top