Nina Williams

Original Spreadsheet

https://puu.sh/BuaLD/2d4bee29b1.png For people that are used to numeric notation but not western Tekken notation.
Time 2 Die's Season 2 Combo Video
WR+3,4 is consistent if air hits are 8 or less. Can do qcf+1 instead of WR+1+2 for wall splat.
d/f+2Damage
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,365d+2,3 will whiff if you are off axis to their left (i.e you SSR before launch). Works on axis and after SSL though.
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,465If you're off axis to their left (i.e you SSR before launch) delay the u/f+3 slightly.
d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+268
SSR d/f+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+271
u/f+4 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+274
b+1+4Damage
u/f+4 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,370
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,471
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1 >WS+1 > WS+1,1+2 > S! > WR+1+281
u/f+4 > WS+1 > WS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+282
u/f+4 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
d/b+3+4DamageAlso works with (d/b+4),3 and (d/f+3,2),3
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,474
u/f+4 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,376
u/f+4 > SSR d/f+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+280
u/f+4 > SSR d/f+1 > WS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+283
u/f+2,1Damage
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,471
qcf+1 > qcf+1 > qcf+1 > d+2,3 > S! > qcf+4,2,374
SSR qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278
SSR qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
u/f+1Damage
WS+1 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,468
dash u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,471
CC d/f+3,2~SSR+1~f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+275
CC d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+276
dash u/f+3 > d/f+1 > iWS+1 > SSR d/f+1 > dash WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278
WS+2Damage
u/f+3 > d/f+1 > d+2,3 > S! > WS+1 > qcf+4,2,364
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,368
d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+271
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+271
SSL+2Damage
qcf+1 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,365
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,368
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,468
SSR+2Damage
u/f+4 > d/f+1,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+275
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278
qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+279
SSL+1+2Damage
f,F+1+2*47Deep dash.
d+2,3 > S! > qcf+1 > qcf+4,2,362
SSR+1+2Damage
f,F+1+2*47Deep dash.
d+2,3 > S! > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > f+1+271
qcf+3 > d/f+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+281
u/b+1Damage
d+4,1 > d+2,3 > S! > d/f+3,2~F+346
d+2,3 > S! > WS+1 > qcf+4,2,353
d+4,1 > d+2,3 > S! > WR+4,3,3 > f,F+367
qcf+4,2Damage
d/f+1 > qcf+1 > d+2,3 > S! > qcf+4,2,358
u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,459
d/f+1 > iWS+1 > SSR d/f+1 > dash WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+266
qcB+4Damage
u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,473
u/f+4 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,375
d/f+1,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+280
u/f+4 > SSR d/f+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
f,F+2Damage
f+1+239
qcf+240
(WS+1),4Damage
d/f+1 > qcf+1 > qcf+1 > d+2,3 > S! > qcf+4,2,369Can replace 2nd qcf+1 with f+2 to make it consistent for 4 less damage.
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,471
d/f+1,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+275
d/f+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+275
(d+3),2DamageAlso works with (u/f,n,D+3),2 and (3,3),2 and (4,3),2 and (d/f+3,2,d+3),2
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,363
d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+266
qcf+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+271
(f+4),3Damage
d/f+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,361
d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+269
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+269
d/b+1+2Damage
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,4101
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+2106
CH qcf+1Damage
dash u/f+4 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,478
dash u/f+4 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,380
dash u/f+4 > d/f+3,2~SSR+1~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
dash u/f+4 > SSR u/f+3 > d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+290
CH f+3Damage
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+290Can do u/f+3 instead of qcf+1.
qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+296
CH d/b+2Damage
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,475
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,377
d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+280
SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+281
SSR u/f+3 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+282
CH b+4Damage
b+1+4 > u/f+4 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+2102b+1+4 whiffs at tip range.
u/f+2,1 > SSR qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+2102
Pick any b+1+4 or u/f+2,1 or qcf+4,2 combo.-
CH 4DamageAlso works for (3,3),4 and (4,3),4 and (d/f+3,2,d+3),4 and (d+3),4 and (u/f,n,d+3),4
qcf+1 > qcf+1 > f+2,1,4 > S! > qcf+4,2,368
qcf+1 > d+2,3 > S! > SSR iWS+1 > WS+1 > WS+1 > WS+1 > f+1+273
CH f+2,1,4Damage
S! > qcf+1 > d/f+3,2~d/f > WS+1 > qcf+4,2,377Can do dash u/f+3 instead of qcf+1.
S! > dash SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1 > WS+1 > f+1+284
S! > dash SSR+1~b~u/f+4 > SSR d/f+1 > dash WS+1 > WS+1 > WS+1 > WS+1 > f+1+287
CH f,F+3Damage
dash u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,479
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,381
dash SSR u/f+3 > d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+288
CH f,F+4Damage
TRL d+4,1 > d+2,3 > S! > WS+1 > qcf+4,2,377
TRL WS+4 > d+2,3 > S! > WR+4,3,3 > f,F+392
CH d,D/F+4 or FC d/f+4Damage
u/f+3 > d+4,1 > d+2,3 > S! > qcf+4,2,367
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,475
CC d+2,3 > S! > dash SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1 > f+1+277
CC d/f+1,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+279
CH qcf+3Damage
d+3,4,345For Gigas and Marduk.
d+4,1 > d+2,3 > S! > WS+1 > qcf+4,2,358d+4,1 whiffs on Jack.
d+2,3 > S! > SSR qcf+1 > WS+1 > WS+1 > WS+1 > WS+1 > f+1+274
u/f+3 > d/f+1 > iWS+1 > SSR d/f+1 > dash WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278For long range qcf+3 (range ~3.9+)
CH WS+b+1Damage
dash u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,466
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,368
qcf+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+276
CH u/f*+4Damage
dash u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,476
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+281
d/f+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
CH SSL+4Damage
qcf+1 > qcf+1 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,471
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,373
CH SSR+4Damage
qcf+1 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,370
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278
qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
CH (f+2,1),2Damage
d+4,1 > d+2,3 > S! > WS+1 > qcf+4,2,362
CH (b+2,2),2Damage
qcf+1 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,374
dash u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,475
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+282
qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+288
CH (1,2),4DamageAlso works for (2),4 and (d/f+1,2),4 and (d/f+3,2),4
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,379
CH (1),4Damage
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278
qcf+1 > iWS+4,3 > S! > WS+1 > WS+1 > WS+1 > WS+1 > WS+1 > f+1+282
SSL qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+284
CH (1,4),1Damage
S! > qcf+1 > d/f+3,2~d/f > WS+1 > qcf+4,2,367Can do dash u/f+3 instead of qcf+1.
S! > d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1 > f+1+274
S! > dash SSR qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1 > f+1+276
S! > dash SSR+1~b~u/f+4 > SSR d/f+1 > dash WS+1 > WS+1 > WS+1 > WS+1 > WS+1 > f+1+283
CH (d/f+3,4),4Damage
d/f+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,372
d/f+3,2~SSR+1~b~u/f+4 > WS+1 >WS+1 > WS+1,1+2 > S! > WR+1+278
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+280
CH (d+2),3Damage
SSR qcf+1 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,374
SSR qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,377
CH (d+3,4),3DamageAlso works for (3,3,4),3
d/f+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,372
d/f+3,2~SSR+1~f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+279
d/f+1 > iWS+1 > SSR d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+280
CH (b+3),4Damage
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+278Can do u/f+3 instead of qcf+1.
qcf+1 > iWS+1 > d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+281
CH (WS+4),3Damage
qcf+1 > qcf+1 > f+2 > d+2,3 > S! > qcf+4,2,378
qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+286
qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+292
CH (f+4),4Damage
qcf+240
(off axis SSR males) d+4,1 > d+2,3 > S! > WR+4,3,3 > f,F+372Doesn't work on females.
Low ParryDamage
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,451
qcf+1 > qcf+1 > d+2,3 > S! > WS+1 > qcf+4,2,353
SSR qcf+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+258Can do u/f+3 instead of qcf+1.
SSR qcf+1 > qcf+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+264
Slide PunishDamage
u/f+3 > d/f+1 > d+2,3 > S! > WS+1 > qcf+4,2,349Add a dash before u/f+3 vs Ling's sweep.
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,451Add a dash before u/f+3 vs Ling's sweep.
Clean Hit Wake Up (FDFT) 3Damage
u/f+3 > u/f+3 > d/f+3,2~d/f > WS+1,1+2 > S! > WR+3,461
CC d/f+3,2~SSR+1~b~u/f+4 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+266
u/f+3 > d/f+1 > d/f+3,2~d/f > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+267Delay the first WS+1 for a bit.
u/f+3 > d/f+1 > iWS+1 > WS+1 > WS+1 > WS+1 > WS+1,1+2 > S! > WR+1+270
When Opp is BTDamage
d/f+3,4,3+4 > f,F+1+283
Movelist Grabs Punishment Combos Wall/Floor Players/Resources Top