Anna Williams

Original Spreadsheet

Command Hit Level Damage Startup
Frame
Block
Frame
Hit
Frame
Counterhit
Frame
Notes/Properties
During Rage b+1+2H5513-9KNDKND
During Rage qcf+2+3M,M17,20i15+5sLaunchLaunch
1H710+1+8+8
1,2H,H7,1010-1+5+5NC, Jails.
1,2,1H,H,H7,10,610-3+4+4(1),2,1 is NCC.
1,2,1,4H,H,H,H7,10,6,1810+7LaunchLaunch(1,2),1,4 is NCC, Wall Splat.
1,2,1,d+4H,H,H,L7,10,6,1210-13-2-2(1,2),1,d+4 is NCC.
1,2,3H,H,L7,10,1010-14-3-3(1),2,3 is NCC.
1,2,4H,H,H7,10,2210-6KNDLaunch(1),2,4 is NCC, Tail Spin, Wall Break/Splat.
1,4H,L7,1210-13-2-2NC.
2H1010+1+7+7
2,1H,H10,610-3+4+4NC, Jails.
2,1,4H,H,H10,6,1810+7LaunchLaunch(2),1,4 is NCC, Wall Splat.
2,1,d+4H,H,L10,6,1210-13-2-2(2),1,d+4 is NCC.
2,3H,M10,1410-11+0+0NC.
2,3~BH,M10,1410-3+8+8NC, Enters CJ.
2,4H,H10,2210-6KNDLaunchNCC, Tail Spin, Wall Break/Splat.
2,d+3H,L10,1010-14-3-3NCC.
3H1414-16-5-5
3,3H,L14,1014-17-6-6NC.
3,3,2H,L,M14,10,1014-13LaunchLaunch(3),3,2 is NCC, Wall Splat.
3,3,4H,L,H14,10,1814-6+5Launch(3),3,4 is NCC however needs (3,3),4 to launch on CH.
3,3,4,1H,L,H,M14,10,18,2014+2s+5sLaunch(3,3),4,1 is NCC however needs (3,3,4),1 to launch on CH.
3,4H,H14,2014-6KNDKNDNC, Tail Spin, Wall Break/Splat.
4H1511-9+8Launch
4,3H,L15,1311-14-3-3
f+2H1414-2+4+4
f+2,3H,H14,2014-7+12+12NC, Jails, Tail Spin.
f+3M1417-13-4-4
f+3~BM1417-5+4+4Enters CJ.
f+3,2M,M14,2017-11KNDKNDNC, Tail Spin.
f+4M2819-11KNDKNDWall Bounce.
f+1+2M2118-18KNDKNDWall Break/Splat.
f+2+3M3014-16KNDKNDWall Break/Splat.
d/f+1M1313-1+5+5
d/f+1,2M,H13,1013-3+2+9NC, Jails.
d/f+1,2,3M,H,M13,10,2013-12KNDKND(d/f+1),2,3 is NCC, Wall Break/Splat.
d/f+1,2,3~BM,H13,1013-17-12-5Enters CJ.
d/f+1,2,4M,H,H13,10,2213-5KNDKND(d/f+1),2,4 is NCC,Tail Spin, Wall Break/Splat.
d/f+2M1315-12LaunchLaunchWall Splat.
d/f+3M1314-11+1+1
d/f+3,1M,H13,1014-3+7+7
d/f+3,1~BM1314-15-3-3Enters CJ.
d/f+3,1~U_DM1314-1200
d/f+3,1,2M,H,H13,10,614-2+9+9(d/f+3),1,2 is NC.
d/f+3,1,4M,H,H13,10,2014-3-3+2(d/f+3),1,4 is NC.
d/f+3,1,4,2M,H,H,H13,10,20,1214-4-3+0(d/f+3,1),4,2 is NCC.
d/f+3,1,4,2,3M,H,H,H,H13,10,20,12,2014+0KNDKND(d/f+3,1),4,2,3 is NCC.
d/f+3,1,4,2,u/f+3M,H,H,H,M13,10,20,12,2214-3KNDKND
d/f+3,1,4,2,1+2M,H,H,H,M13,10,20,12,2114-18KNDKND(d/f+3,1),4,2,1+2 is NCC.
d/f+3,2M,H13,1214+0+5+11NC.
d/f+3,2~d/fM,H13,1214-10+10NC.
d/f+3,2~U_DM,H13,1214-10+10NC.
d/f+3,2,1M,H,H13,12,614-3+4+4(d/f+3),2,1 is NCC.
d/f+3,2,1,4M,H,H,H13,12,6,1814+7LaunchLaunch(d/f+3,2),1,4 is NCC, Wall Splat.
d/f+3,2,1,d+4M,H,H,L13,12,6,1214-13-2-2(d/f+3,2),1,d+4 is NCC.
d/f+3,2,3M,H,H13,12,1514-10+1+1(d/f+3),2,3 is NCC.
d/f+3,2,4M,H,H13,12,2214-6KNDLaunch(d/f+3),2,4 is NCC, Tail Spin, Wall Break/Splat.
d/f+3,2,d+3M,H,L13,12,1014-14-3-3(d/f+3),2,d+3 is NCC.
d/f+3,3M,H13,614-14-3-3NC, Jails.
d/f+3,3,3M,H,H13,6,814-11+0+0NC, Jails.
d/f+3,3,3,1M,H,H,H13,6,8,1414-9+15+15(d/f+3,3),3,1 is NCC.
d/f+3,3,3,4M,H,H,H13,6,8,2014-6KNDKND(d/f+3,3),3,4 is NCC, Tail Spin, Wall Break/Splat.
d/f+3,4M,H13,2014-6KNDKNDNC, Tail Spin, Wall Break/Splat.
d/f+4L1716-15+5sKND
d/f+1+2M016+1+5+19Becomes +6 on block +10g on hit +24 on ch when done out of CJ. https://goo.gl/1CRvBc
d+1,4SM,M5,1010-11+0+0
d+2M1716+1+7KNDFloor Break.
d+3L1216-17-3-3
d+3,2L,M12,1016-13LaunchLaunchNCC, Wall Splat.
d+3,4L,H12,1816-6+5KNDNCC.
d+3,4,1L,H,M12,18,2016+2s+5sLaunch(d+3),4,1 is NCC, Floor Break.
d+4L712-13-2-2
d+4,1L,H7,1012+0+6+11NCC.
d+4,1~BL712-10+1+1Enters CJ.
d+4,1~U_DL712-15-4-4
d+1+2!5060KNDKNDKNDUnblockable.
d/b+1M1616-12+3+3Floor Break.
d/b+1,4M,M16,1716-15-1LaunchNC.
d/b+2SM811-4+7+7
d/b+2,4SM,M8,1011-10+1+1NCC.
d/b+3L2127-17LaunchLaunch
d/b+4L1825-18-7-7
d/b+4,3L,L18,1425-16-5LaunchNCC.
d/b+4,4L,M18,1525-20KNDKNDNCC, Floor Break.
d/b+1+2M3020-13KNDKNDPower Crush, Wall Break/Splat.
d/b+3+4L2724-26-4-4
d/b+3+4,3L,H27,1624-7KNDKNDNC on cleanhit, NCC if not cleanhit.
b+1M1418-11+0+0
b+1,2M,H14,1218-11-1~+0-1~+0NC.
b+1,2,2M,H,M14,12,2418-11KNDKND(b+1),2,2 is NCC, Wall Break/Splat.
b+2H1014-9+1+1
b+2,2H,H10,2014-2LaunchLaunchNC.
b+3--?---Chaos Judgement Stance; Adds 16 frames to startup of CJ moves when done raw.
CJ 1H1411(~27)-9+14+14+17 when trading with most generic 1 jabs. +12 vs Asuka's 1 jab and Gigas' 2 jab. +20 vs 2D jabs.
CJ 2H1010(~26)-13-2-2
CJ 2,1H,M10,1210(~26)-7+4+4NC.
CJ 3M1812(~28)-12+3Launch
CJ 4L2027(~43)-29LaunchLaunch
CJ f+2+3M3013(~29)-16KNDKND
CJ 1+2M2017(~33)-4+6+6Floor Break.
CJ 3+4M2320(~36)-14KNDKNDPower Crush, Wall Break/Splat, Floor Break.
CJ d/f+1+2M016(~32)+6+10g+24Example clip.
CJ d_d/b+3L815(~31)s-11+0+0
CJ d_d/b+3,3L,H8,2015(~31)-7+7+7NC.
CJ u/f+4M2015(~31)-13LaunchLaunchWall Splat.
CJ u+4M2015(~31)-15-4-4
CJ u/b+4M1515(~31)-15-4-4
CJ f,F--s---Seems to be 10 frames to roll.
CJ f,F+3M2710(~20)[~36]-11LaunchLaunch[x] is frames from raw CJ.
CJ f,F+4H2120(~30)[~46]+7LaunchLaunchWall Splat.
b+4M1720-9+9KNDTail Spin, Homing.
u+3M2014-15KNDKNDWall Break/Splat.
u/b+3M1514-15-4-4
u/f+1H1013-4+7+7
u/f+1,3H,M10,1713-16+7LaunchNCC.
u/f+1,3,3+4H,M,M,M10,17,10,713-4LaunchLaunchNCC, Wall Break.
u/f+3M2225-3KNDKND
u/f+4H2018-11-3-3
u/f+4,3H,L20,1018-17-6-6NCC.
u/f+4,3,4H,L,H20,10,1418-6+5LaunchNCC.
u/f+4,3,4~U_DH,L20,1018-7+4+4
u/f,n,4M25~23-9KNDKND
U/F,4M25~23-8+3+3
U/F+4M2118-18LaunchLaunchWall Splat.
u/f+3+4M,M4,1820-3+5+5Floor Break.
f,F+2H2116(~17)+6KNDKNDTail Spin, Homing, Pickup possible.
f,F+3M1415(~16)-13LaunchLaunchWall Splat.
f,F+3,4M,M14,815(~16)-23LaunchLaunchNC.
f,F+3,4,3M,M,(M)14,8,(9)15(~16)-14-3-3NC.
f,F+3,4~B+3M,M14,815(~16)-1+10+10NC, Enters CJ.
f,F+3,4~B+3:1+2(M,M,M,)!(14,8,9),4515(~16)LaunchLaunchLaunchJust Frame Unblockable. https://goo.gl/Bf9sZX
f,F+4M2031(~32)+0~+3LaunchLaunchFloor Break.
f,F+4,BM2031(~32)-9KNDKNDEnters CJ.
f,F+4,DM2031(~32)+0~+3LaunchLaunchFloor Break.
f,F+1+2M2518(~19)-9KNDKNDWall Break/Splat.
qcf+1H23i13+2~+6+5~+6Launch
qcf+2M17i16-12+3Launch
qcf+2,1M,M17,20i16-14KNDKNDNC, Wall Break/Splat.
qcf+2,1~BM17i16-13+2LaunchEnters CJ.
qcf+3M14i16-13-2-2
qcf+3,2M,H14,25i16-2KNDLaunchNC, Tail Spin, Wall Break/Splat.
qcf+3,3M,H14,8i16-11+0+0NC, Jails.
qcf+3,3,1M,H,H14,8,14i16-9+15+15(qcf+3),3,1 is NCC.
qcf+3,3,4M,H,H14,8,20i16-6KNDKND(qcf+3),3,4 is NCC, Tail Spin, Wall Break/Splat.
qcf+4M,M12,12i18-12+6+6Wall Break/Splat.
WR+2M10i15-8NBSNBSNose Bleed Stun.
WR+2,3M,M10,28i15-13KNDKNDWall Break/Splat.
WR+3M20i23-23KNDKNDWall Break/Splat.
WS+1M1313-3+7+7
WS+1,2M,H13,1013-3+2+9NC, Jails.
WS+1,2,3M,H,M13,10,2013-12KNDKND(WS+1),2,3 is NCC.
WS+1,2,4M,H,H13,10,2213-5KNDKND(WS+1),2,4 is NCC.
WS+2M2218-13LaunchLaunch
WS+3M2011-11+0+0
WS+3~BM2011-3+8+8Enters CJ.
WS+4M1611-6+5+5
WS+1+2M2118-18KNDKNDWall Break/Splat.
FC f+1M2222-9KNDKNDWall Bounce.
FC f+2M2520-14sKNDKNDPower Crush, Floor Break.
FC d/f+2L1420-21LaunchLaunch
FC d/f+2:1L2120-21LaunchLaunch
FC u/f+4M2118-18LaunchLaunchWall Splat.
FC U/F+4M3014-32~-33KNDKND
SS+2L1220(~29)-12+0+14
SS+3M2321(~30)+4s+8sKNDFloor Break.
SS+1+2M,M5,719(~28)-9LaunchLaunchWall Splat.
On Downed Enemy d+3+4L1617-17-9-9Floor Break.
Movelist Grabs Punishment Combos Wall/Floor Players/Resources Top