Chun-Li

Move Name Startup Active Recovery On Hit On Block Cancel Info Damage Attack Type Comments
Normal Moves
Standing Light Punch
5LP
4 3 6 +5 -3 SS,SP,SA 300 High
Standing Medium Punch
5MP
5 4 10 +6 +1 SS,SP,SA 600 High
Standing Heavy Punch
5HP
13 3 20 +2 -4 SS 800 High
Standing Light Kick
5LK
5 3 10 +2 -2 SS,SP,SA 300 High
Standing Medium Kick
5MK
7 4 16 +4 -2 SS,SP,SA 500 High
Standing Heavy Kick
5HK
14 3 18 +4 0 SS 900 High
Crouching Light Punch
2LP
4 3 7 +4 -2 SS,SP,SA 300 High
Crouching Medium Punch
2MP
6 4 13 +4 -2 SS,SP,SA 600 High
Crouching Heavy Punch
2HP
11 3(5)5 18 SS,SP,SA +1 -3 900 High
Crouching Light Kick
2LK
4 2 10 0 -2 SS,SP,SA 200 Low
Crouching Medium Kick
2MK
7 3 19 -2 -6 SS,SP,SA 500 Low
Crouching Heavy Kick
2HK
9 6 19 HKD +33 -7 SS 900 Low
Jumping LP
j.LP
4 10~1 7~3 +5~+9 +2~+6 300 Overhead
Jumping MP
j.MP
7 4(6)5 19 +8~+11
1st Hit
+6~+9 SP,SA1 300x2
600
Overhead
Jumping HP
j.HP
9 6~1 5~3 +13~+16 +8+11 800 Overhead
Jumping LK
j.LK
5 8~1 4~3 +8~+9 +5~+6 300 Overhead
Jumping MK
j.MK
6 5~1 7~3 +9~+13 +5~+9 500 Overhead
Jumping HK
j.HK
8 5~1 9~3 +10~+16 +5~+11 800 Overhead
Neutral Jumping HK
nj.HK
8 7~1 8~3 +11~+16 +6~+11 800 Overhead
Unique Attacks
Swift Thrust
4MP or 6MP
7 3 15 +2 -3 SS,SP,SA 600 High
Hakkel
4HP
8 6 14 +5 -1 SS,SP,SA 800 High
Water Lotus Fist
3HP
21 4 14 +1 -2 SS 800 Overhead
Yokusen Kick
6HK
16 2 26 -1 -4 SS 800 High
Falling Crane
3HK
37 2 13 +7 +3 800 Overhead
Yoso Kick
j.2MK
3 11 ~3 TC,SP,SA1 300 High
Wall Jump
9 during a jump while at the wall.
Soaring Eagle Punches
j.HP>HP
6 4~1 4~3 +18~+20 +13~+15 500 Overhead
Serenity Stream
214+P
14~ Input 214+P again to exit or hold a down input to stay in stance.
Orchard Palm
SS.LP
5 5 16 -3(-22) -4(-23) SP,SA 500 High X(Y) where Y are frames when exiting stance.
Snake Strike
SS.MP
11 7 14 (KD +25~+31) (-23~-18) 750 Low X(Y) where Y are frames when exiting stance.
Lotus Fist
SS.HP
23 2(6)2 19 +2 -3 SP,SA 900 Overhead
Forward Strike
SS.LK
8 5 13 -1(-23) -5(-27) SP,SA 500 Low X(Y) where Y are frames when exiting stance.
Senpu Kick
SS.MK
10 5 22 -6(-29) -10(-33) SP,SA 800 Low
Tenku Kick
SS.HK
8 5 24 KD +41 -9 J 700 High
Throws
Koshuto
5LP+LK or 6LP+LK
5 3 23 KD +11 - 1200 Throw
Taiji Fan
4LP+LK
5 3 23 KD +13 - 1200 Throw
Ryuseiraku
j.LP+LK
5 3 33 KD +10 - 1200 Throw
Drive System
Drive Impact: Hoyoku Kick
HP+HK
26 2 35 KD +35
WS KD +65
-3
WS HKD +72
800 High
Drive Reversal: Hosen Kick
6HP+HK
(When blocking or during a successful Drive Parry)
20 3(10)3 26 KD +23 -8 500 Grey High
Drive Parry
MP+MK
1 8 29
Parry Drive Rush
66 (During Drive Parry)
45
Cancel Drive Rush
66 (During special-cancelable move)
46
Special Moves
L Kikoken
[4]6+LP
15 1~90 32~? -3~+? -7~+? SA3 600 High
M Kikoken
[4]6+MP
12 1~55 33~? -3~? -7~? SA3 600 High
H Kikoken
[4]6+HP
11 1~25 32~8 -2~+22 -6~+18 SA3 600 High
OD Kikoken
[4]6+PP
11 1(8)1 19 +5 0 SA2,SA3 800 High
L Hundred Lightning Kicks
236+LK
8 2(5)2(5)2 20 +3 -8 SA3 800 High
M Hundred Lightning Kicks
236+MK
14 2(4)2(4)
2(5)2
22 +3 -8 SA3 900 High
H Hundred Lightning Kicks
236+HK
23 2(3)2(2)
2(4)2(6)2
15 KD +50 -3 SA3 1000 High
OD Hundred Lightning Kicks
236+KK
8 2(4)2(4)
2(4)2(4)2
21 +3 -3 SA2,SA3 800 High
Lightning Kick Barrage
236+KK>KK
10 2(5)2(4)
2(5)2(13)3
25 KD +29 -13 700 High
L Aerial Hundred Lightning Kicks
j.236+LK
8 2(4)2(4)2 25~17 -3~+1 -7~-2 900 High
M Aerial Hundred Lightning Kicks
j.236+MK
10 2(4)2(4)
2(5)2
29~19 -2~+1 -6~-3 1000 High
H Aerial Hundred Lightning Kicks
j.236+HK
12 2(4)2(3)
2(4)2(3)2
32~24 -4~-2 -8~-5 1100 High
OD Aerial Hundred Lightning Kicks
j.236+KK
6 2(4)2(2)2(3)
2(2)2(3)2
46~ -39~
KD +21
-33~-17 1300 High
L Spinning Bird Kick
[2]8+LK
9 2(6)2(6)2 30 KD +33 -18 1000 High
M Spinning Bird Kick
[2]8+MK
16 2(6)2(6)
2(7)2(4)2
29 KD +34 -17 1200 High
H Spinning Bird Kick
[2]8+HK
21 2(4)2(8)2(6)
2(5)2(5)2(3)2
30 KD +33 -18 1400 High
OD Spinning Bird Kick
[2]8+KK
16 2(4)2(4)2(5)
2(4)2(5)2(4)2
23 KD +55 -12 800 High
L Hazanshu
214+LK
23 2 21 0 -9 SA3 1000 Overhead Projectile invuln on 5-9f.
M Hazanshu
214+MK
27 3 16 +2 -3 SA3 1000 Overhead Projectile invuln on 6-21f.
H Hazanshu
214+HK
32 3 16 +6 -1 SA3 1200 Overhead Projectile invuln on 6-26f.
OD Hazanshu
214+KK
26 3 16 KD +52 -5 SA2,SA3 1200 Overhead Projectile invuln on 6-25f.
L Tensho Kicks
22+LK
5 2(10)2 39 KD +29 -37 900 High
M Tensho Kicks
22+MK
7 2(10)2 43 KD +25 -41 1000 High
H Tensho Kicks
22+HK
9 2(8)2(8)
2(11)2
38 KD +37 -57 1200 High
OD Tensho Kicks
22+KK
6 3(5)3 41 KD +30 -40 1400 High Invuln on 1-5f
Supers
Kikosho
236236+P
7 70 46 KD +22 -22 1700 High
Aerial Kikosho
j.236236+P
7 50 59~55 KD +10~+14 -24~-20 1800 High
Hoyoku-sen
236236+K
11 2(1)2(1)2(1)2(2)2(1)
2(1)2(1)2(11)2(2)2(2)
2(2)2(2)2(2)2(1)2(23)3
48 KD +29 -35 J High
Soten Ranka
214214+K
8 2(24)1(7)1 40 HKD +6 -24 4000 High
CA Soten Ranka
214214+K
(While at 25% hp or less)
8 2(24)1(7)1 40 HKD +18 -24 4500 High
Frame Data Combos Top Normal Moves Unique Attacks Throws Drive System Specials Supers